2/11/2024 0 Comments Fable 4 engineWhile you may think this is simply wishful thinking, it’s possible we may see my dream become a reality. It may seem like a small and insignificant detail, but with Playground Games already utilizing their seasonal weather systems, implementation in the new Fable seems like a sure-fire way to make the world feel alive. Instead, synching the months with story beats could work - then allowing dynamic weather within those months. That said, I’m not saying it needs to work in the same way Forza Horizon 5’s does necessarily, with a weekly rotation. Expand that idea to side quests and monsters that grow more powerful with certain weather conditions and the result is a more engaging experience that will have you seeing old environments in a new light. ![]() Perhaps a cave is iced over in the Winter, but explorable during the Summer months. And maybe, like with Horizon 5, these changing seasons can present different exploration opportunities. It would also add considerable levels to the immersion and uniqueness of each region, with each region presenting its own challenges in terms of adversaries and weather conditions. We’ve seen time progression in previous Fable games, but imagine that the passing of time is indicated by the changing seasons, letting you feel your hero’s progression through the years in real-time - getting all those wrinkles wouldn’t feel quite so bad. Imagine an open-world Fable game where each distinct region within the world (Albion or otherwise) had its own seasonal weather. It’ll definitely look and perform better than its predecessors, that’s a cert, but Playground Games has the opportunity to give the new Fable its own stamp which neither previous developer Lionhead, or many other RPG developers, have been able to before: implementing those dynamic weather systems. "We’ve seen time progression in previous Fable games, but imagine that the passing of time is indicated by the changing seasons, letting you feel your hero’s progression through the years in real-time - getting all those wrinkles wouldn’t feel quite so bad."įast forward 11 years later and open-world RPGs have come on leaps and bounds, and we expect Fable 4 to automatically benefit from that leap in technology. But, given the last mainline Fable game came out in 2010, that land was considerably restricted and nowhere near as immersive as it could have been. ![]() We spend so much of our time roaming Albion, completing quests and exploring every nook and cranny it has to offer. And it’s that land (specifically Albion) that is key to Fable. Previous Fable games have seen us striving to earn our stripes as a hero in a land of fantastical creatures, nefarious villains and wise-cracking NPCs. Details on the new Fable are thin on the ground right now, but it’s likely we’ll see Fable 4 following somewhat of a similar formula to its predecessors.
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